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Scrum theory & empiricism

What is empiricism?

Scrum is founded on empiricism - the idea that knowledge comes from experience and decisions are made based on what is observed, not detailed upfront planning.

This matters because software work is complex and unpredictable, so you inspect the real product and adapt rather than trust a fixed plan.

The three pillars

  • Transparency: the process and work must be visible to those responsible for the outcome, using a shared, common understanding (a common language and clear Definition of Done).
  • Inspection: artifacts and progress toward the Sprint Goal must be inspected frequently to detect problems early.
  • Adaptation: if inspection shows something is off-track or unacceptable, the process or the material must be adjusted as soon as possible.

A common mistake is thinking these are three separate steps done once - really they run continuously and depend on each other. Without transparency, inspection is misleading and adaptation becomes pointless.

The five Scrum values

Commitment, Focus, Openness, Respect and Courage. People must live these values for empiricism to work - they build the trust needed for real transparency. This is often tested indirectly (a scenario showing a team hiding problems is a values failure, not just a process failure).

Complex vs complicated work

Scrum is designed for complex work (unpredictable, unknown-unknowns) rather than complicated work (knowable but hard). The Stacey Matrix idea sits behind this even though it is not officially part of the Guide - expect exam questions that test whether you understand Scrum suits complex, adaptive problems, not simple repeatable ones.

Common exam traps

  • Empiricism is not the same as 'being agile' generally - it is specifically about basing decisions on observation and experience.
  • Inspection must not be so frequent it gets in the way of the work itself.
  • Adaptation must happen as soon as possible once a deviation is spotted - delaying it defeats the purpose.
  • Lean thinking (reducing waste, focusing on essentials) also underpins Scrum alongside empiricism - the 2020 Guide explicitly mentions this.
  • The Sprint itself is the container that enables all three pillars - fixed length, no changes that endanger the Sprint Goal.

Quick memory hook

Transparency lets you Inspect honestly, Inspection lets you Adapt correctly - break the chain anywhere and empiricism fails.

  • Scrum is founded on the theory of empiricism - decisions based on observation and experience, not upfront prediction.
  • The three pillars of empiricism are Transparency, Inspection and Adaptation.
  • Transparency means the process and work must be visible using a shared, common understanding.
  • Inspection means artifacts and progress toward the Sprint Goal are checked frequently to detect problems.
  • Adaptation means adjusting the process or artifact as soon as possible when inspection reveals a deviation.
  • Scrum is also founded on lean thinking, which reduces waste and focuses on the essentials.
  • The five Scrum values are Commitment, Focus, Openness, Respect and Courage.
  • Living the five values builds the trust that makes real transparency possible.
  • Scrum is designed for complex, adaptive problems, not simple or merely complicated ones.
  • Poor transparency makes inspection misleading and adaptation ineffective or harmful.
  • Inspection should not be so frequent that it gets in the way of the work.
  • There are no set numeric frequencies for inspection in the Guide - it happens at defined Scrum events, not on a fixed clock.
What is Scrum founded on, according to the Scrum Guide?
Empiricism and lean thinking.
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Define empiricism in the Scrum context.
Knowledge comes from experience; decisions are based on what is observed.
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Name the three pillars of empiricism.
Transparency, Inspection, Adaptation.
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What does Transparency require?
The process and work must be visible, using a shared common understanding.
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What does Inspection involve?
Frequently checking Scrum artifacts and progress toward the Sprint Goal to detect undesirable variances.
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What does Adaptation mean?
Adjusting the process or the material being worked on as soon as possible once a deviation is identified.
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What happens to empiricism if transparency is poor?
Inspection becomes misleading and adaptation can be harmful or ineffective.
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List the five Scrum values.
Commitment, Focus, Openness, Respect, Courage.
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Why do the five values matter for empiricism?
Living them builds the trust needed for genuine transparency and honest inspection.
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What kind of problems is Scrum designed for?
Complex, unpredictable problems - not simple or purely complicated ones.
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Is there a fixed numeric frequency for inspection in the Guide?
No - inspection happens at the defined Scrum events, not on a set clock.
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What risk comes from inspecting too frequently?
It can get in the way of the work itself.
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What other theory besides empiricism underpins Scrum in the 2020 Guide?
Lean thinking - reducing waste and focusing on essentials.
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What enables all three pillars of empiricism to operate?
The Sprint - a fixed-length container of work with a consistent Sprint Goal.
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The Scrum Team & accountabilities

The Scrum Team

A Scrum Team is small, self-managing, and cross-functional. It has no sub-teams or hierarchies. Total size is typically 10 people or fewer (the Scrum Guide's guidance), though earlier framings used 3-9 developers plus PO and SM. Small enough to stay nimble, big enough to complete meaningful work in a Sprint.

The Scrum Team consists of one Scrum Master, one Product Owner, and Developers. There is only ONE Product Owner and ONE Scrum Master per Scrum Team - never more, and these are not committees. The whole Scrum Team is accountable for creating a valuable, useful Increment every Sprint.

Product Owner

Accountable for maximising the value of the product resulting from the work of the Scrum Team. Owns the Product Backlog: creating and communicating items, ordering them, and making sure they are transparent and understood. The Product Owner may delegate backlog work but remains accountable. For the Product Owner to succeed, the whole organisation must respect their decisions - nobody can tell the Developers to work from a different set of priorities, and nobody can force the PO's hand.

Developers

The people in the Scrum Team who are committed to creating any aspect of a usable Increment each Sprint. They are self-managing (they decide who does what, when, and how - nobody, including the Scrum Master or PO, assigns their work). Accountable for creating the Sprint Plan (the Sprint Backlog), instilling quality by adhering to a Definition of Done, adapting their plan daily toward the Sprint Goal, and holding each other accountable as professionals.

Scrum Master

Accountable for establishing Scrum as defined in the Scrum Guide and for the Scrum Team's effectiveness. A true leader who serves the Scrum Team and the wider organisation - NOT a project manager, NOT an admin, and NOT the Developers' boss. Serves in three directions:

  • The Scrum Team: coaching in self-management and cross-functionality, removing impediments, ensuring events happen and are positive/productive/timeboxed.
  • The Product Owner: helping with backlog management techniques, stakeholder collaboration, and effective goal-setting.
  • The Organisation: leading and coaching Scrum adoption, removing barriers, planning implementations.

Common exam traps

  • There is no 'Scrum Team Lead' or 'Project Manager' role - do not invent one.
  • The Scrum Master does not assign tasks; the Developers self-manage.
  • Accountability for the Increment sits with the WHOLE Scrum Team, not just the Developers.
  • The Product Owner can be pressured but their decisions must still be respected - Scrum protects this.
  • 'Chickens and pigs' is old, unofficial folklore - it is not in the current Scrum Guide and won't be tested by name.
  • A Scrum Team has exactly three accountabilities: Product Owner, Scrum Master, and Developers - no other roles exist.
  • There is only one Product Owner and one Scrum Master per Scrum Team, never more than one of each.
  • Scrum Teams are typically 10 or fewer people total, small enough to stay nimble and big enough to finish meaningful work.
  • The whole Scrum Team - not just Developers - is accountable for creating a valuable, useful Increment every Sprint.
  • The Product Owner is accountable for maximising the value of the product resulting from the Scrum Team's work.
  • The Product Owner may delegate Product Backlog work to others but remains accountable for it.
  • Developers are self-managing: they decide internally who does what, when, and how - nobody assigns their work for them.
  • Developers are accountable for creating the Sprint Backlog, instilling quality via the Definition of Done, and adapting their plan daily.
  • The Scrum Master is accountable for the Scrum Team's effectiveness and for establishing Scrum as defined in the Scrum Guide.
  • The Scrum Master serves the Scrum Team, the Product Owner, and the wider organisation - three distinct service relationships.
  • The Scrum Master is a true leader who serves, not a project manager, admin, or the Developers' boss.
  • Scrum Teams are cross-functional and self-managing, with no sub-teams or hierarchies within them.
What are the three accountabilities within a Scrum Team?
Product Owner, Scrum Master, and Developers.
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How many Product Owners and Scrum Masters can one Scrum Team have?
Exactly one of each - never more.
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What is the typical total size of a Scrum Team?
10 people or fewer, including PO and Scrum Master.
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Who is accountable for creating a valuable, useful Increment each Sprint?
The whole Scrum Team, not just the Developers.
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What is the Product Owner accountable for?
Maximising the value of the product resulting from the work of the Scrum Team.
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Can the Product Owner delegate Product Backlog work?
Yes, but they remain accountable for it.
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Who assigns tasks to Developers?
Nobody - Developers are self-managing and decide who does what, when, and how.
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What three things are Developers accountable for?
Creating the Sprint Backlog (Sprint Plan), instilling quality via the Definition of Done, and adapting their plan daily toward the Sprint Goal.
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What is the Scrum Master accountable for?
Establishing Scrum as defined in the Scrum Guide and for the Scrum Team's effectiveness.
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Name the three groups the Scrum Master serves.
The Scrum Team, the Product Owner, and the organisation.
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Is the Scrum Master a project manager?
No - the Scrum Master is a true leader who serves, not a project manager, admin, or boss of the Developers.
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How does the Scrum Master help the organisation?
By leading and coaching Scrum adoption and removing organisational barriers to the Scrum Team's progress.
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Does Scrum have sub-teams or hierarchies?
No - the Scrum Team has no sub-teams or hierarchies; it is one cross-functional, self-managing unit.
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What happens if someone outside the team tells Developers to work from different priorities than the Product Backlog?
That undermines Scrum - the organisation must respect the Product Owner's decisions for the PO to succeed.
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Is 'chicken and pig' an official Scrum Guide term for stakeholders vs the team?
No - it is old unofficial folklore, not part of the current Scrum Guide.
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Scrum events

What are Scrum Events?

Scrum has five events (some call them 'ceremonies'), all designed to create regular inspection and adaptation opportunities and to limit the need for meetings not defined in Scrum. They are: the Sprint itself, Sprint Planning, Daily Scrum, Sprint Review, and Sprint Retrospective. All events happen inside the Sprint - the Sprint is a container for all the others.

The Sprint

  • A time-box of one month or less, during which a 'Done', usable, potentially releasable product Increment is created.
  • Sprints are consecutive, with no gaps between them - a new Sprint starts immediately the previous one ends.
  • Once started, a Sprint's duration is fixed and cannot be shortened or lengthened.
  • The Sprint can be cancelled only by the Product Owner, and only if the Sprint Goal becomes obsolete.

Sprint Planning

  • Time-boxed to a maximum of eight hours for a one-month Sprint (shorter for shorter Sprints).
  • The whole Scrum Team collaborates: what can be done this Sprint (Developers assess capacity/forecast), and how will the chosen work get done.
  • Produces the Sprint Goal, plus the Sprint Backlog (Product Backlog items selected + a plan for delivering them).

Daily Scrum

  • Time-boxed to 15 minutes, held every working day of the Sprint at the same time and place for simplicity.
  • Only the Developers are required to attend - it is their internal event for inspecting progress toward the Sprint Goal and adapting the Sprint Backlog.
  • It is NOT a status report to the Scrum Master or Product Owner, and there is no mandated format (the 'three questions' are just one option, not a rule).

Sprint Review

  • Time-boxed to a maximum of four hours for a one-month Sprint (shorter for shorter Sprints).
  • Held at the end of the Sprint to inspect the outcome and determine future adaptations - it is a working session, not just a demo, and stakeholders are invited.
  • The Product Backlog may be adjusted as a result.

Sprint Retrospective

  • Time-boxed to a maximum of three hours for a one-month Sprint (shorter for shorter Sprints).
  • The last event of the Sprint, held after the Sprint Review and before the next Sprint Planning.
  • The Scrum Team inspects how the last Sprint went regarding individuals, interactions, processes, tools, and its Definition of Done, then plans improvements.

Common Mistakes

  • Thinking events can be skipped when things feel 'under control' - they are the formal opportunities for inspection and adaptation and are compulsory.
  • Confusing the Daily Scrum with a status meeting for management.
  • Believing the Sprint Review is only a demo - it is collaborative inspection and re-planning.
  • Forgetting time-boxes scale DOWN for shorter Sprints but the maximums given (8hrs/15min/4hrs/3hrs) are for a one-month Sprint.
  • Assuming anyone other than the Product Owner can cancel a Sprint.
  • The Sprint is a time-box of one month or less containing all other Scrum events.
  • Sprint Planning is time-boxed to a maximum of 8 hours for a one-month Sprint.
  • The Daily Scrum is time-boxed to 15 minutes and held every working day of the Sprint.
  • Only the Developers are required to attend the Daily Scrum.
  • The Sprint Review is time-boxed to a maximum of 4 hours for a one-month Sprint.
  • The Sprint Retrospective is time-boxed to a maximum of 3 hours for a one-month Sprint.
  • The Sprint Retrospective is the last event of the Sprint, occurring after the Sprint Review.
  • Only the Product Owner has the authority to cancel a Sprint, and only if the Sprint Goal becomes obsolete.
  • Sprints are consecutive - a new Sprint begins immediately after the previous one ends, with no gap.
  • All time-box maximums shorten proportionally for Sprints shorter than one month.
  • The Sprint Review produces a revised Product Backlog, not just a demonstration.
  • Scrum defines exactly five events: the Sprint, Sprint Planning, Daily Scrum, Sprint Review, and Sprint Retrospective.
How many events does Scrum define, and what are they?
Five: the Sprint, Sprint Planning, Daily Scrum, Sprint Review, and Sprint Retrospective.
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What is the maximum length of a Sprint?
One month (time-boxed).
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What is the time-box for Sprint Planning on a one-month Sprint?
A maximum of eight hours.
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What is the time-box for the Daily Scrum?
15 minutes, held every working day of the Sprint.
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Who is required to attend the Daily Scrum?
Only the Developers - it is their internal event.
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What is the time-box for the Sprint Review on a one-month Sprint?
A maximum of four hours.
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What is the time-box for the Sprint Retrospective on a one-month Sprint?
A maximum of three hours.
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When in the Sprint does the Sprint Retrospective happen?
It is the last event of the Sprint, held after the Sprint Review and before the next Sprint Planning.
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Who can cancel a Sprint, and under what condition?
Only the Product Owner, and only if the Sprint Goal becomes obsolete.
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Can a Sprint's length be changed once it has started?
No - once started, a Sprint's duration is fixed and cannot be shortened or lengthened.
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What happens between the end of one Sprint and the start of the next?
Nothing - Sprints are consecutive with no gap between them.
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Is the Sprint Review just a product demo?
No - it is a working session where the Scrum Team and stakeholders collaborate and may adjust the Product Backlog.
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What does the Scrum Team inspect during the Sprint Retrospective?
Individuals, interactions, processes, tools, and its Definition of Done.
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Is there a mandated format such as three fixed questions for the Daily Scrum?
No - Scrum does not mandate a format; the three questions are only one option Developers may use.
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Scrum artifacts & commitments

What are the Scrum artifacts?

Scrum has three artifacts: the Product Backlog, the Sprint Backlog, and the Increment. Each artifact carries a 'commitment' that adds transparency and focus.

  • Product Backlog's commitment is the Product Goal
  • Sprint Backlog's commitment is the Sprint Goal
  • Increment's commitment is the Definition of Done

These commitments stop the artifacts being just lists of stuff - they give each one a purpose to measure progress against.

Product Backlog

An emergent, ordered list of what is needed to improve the product. It is the single source of work undertaken by the Scrum Team. It is never complete - it evolves as long as the product exists.

  • Product Backlog refinement is adding detail, estimates and order to items - it is an ongoing activity, not a scheduled event, usually taking no more than 10% of the Developers' capacity
  • The Product Owner is accountable for Product Backlog content and ordering, even if others do the writing
  • The Product Goal describes a future state of the product and is the long-term objective; a new Product Goal is set once the current one is achieved or dropped

Sprint Backlog

Made up of the Sprint Goal (why), the selected Product Backlog items (what), and an actionable plan for delivering the Increment (how).

  • It is a highly visible, real-time picture of the work the Developers plan to do during the Sprint
  • Owned solely by the Developers - only they can change it during the Sprint
  • The Sprint Goal is created during Sprint Planning and stays fixed - it gives coherence, and the Developers can renegotiate scope with the Product Owner if the work looks different from expected, without abandoning the goal

Increment

A concrete stepping stone toward the Product Goal. Each Increment is additive to all prior Increments and must be usable, regardless of whether the Product Owner decides to release it.

  • Multiple Increments can be created within a Sprint; the sum of all Increments is presented at the Sprint Review
  • An Increment is not 'done' unless it meets the Definition of Done

Definition of Done

A formal description of the state of the Increment when it meets the quality measures for the product. Work that does not meet it cannot be released or even presented as done.

  • If no organisational standard exists, the Scrum Team must create one suitable for the product
  • If a Product Backlog item does not meet the Definition of Done, it goes back into the Product Backlog for future consideration - it is NOT part of the Increment

Common mistakes

  • Confusing the Sprint Backlog with a task board or Jira board - it is the plan, not a tool
  • Thinking the Product Owner writes every Product Backlog item personally - they are accountable, not necessarily the author
  • Forgetting that the Definition of Done can only be strengthened during a Sprint, never weakened
  • Three artifacts: Product Backlog, Sprint Backlog, Increment - each has exactly one commitment
  • Product Backlog's commitment is the Product Goal; it is emergent and never complete
  • Sprint Backlog's commitment is the Sprint Goal, set during Sprint Planning and fixed for the Sprint
  • Increment's commitment is the Definition of Done
  • Only the Developers can change the Sprint Backlog during the Sprint
  • The Product Owner is accountable for the Product Backlog, whoever writes the items
  • Product Backlog refinement typically consumes no more than 10% of Developers' capacity
  • An Increment must always be usable, even if the Product Owner chooses not to release it
  • If an item does not meet the Definition of Done, it returns to the Product Backlog and is not part of the Increment
  • Multiple Increments can be delivered within a single Sprint
  • If no organisational Definition of Done exists, the Scrum Team must create one appropriate to the product
  • The Definition of Done can be strengthened but never weakened during a Sprint
What are the three Scrum artifacts?
Product Backlog, Sprint Backlog, Increment
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What commitment is associated with the Product Backlog?
The Product Goal
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What commitment is associated with the Sprint Backlog?
The Sprint Goal
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What commitment is associated with the Increment?
The Definition of Done
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Who is accountable for the Product Backlog?
The Product Owner - for its content, availability and ordering
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Who can change the Sprint Backlog during the Sprint?
Only the Developers
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How much of the Developers' capacity does Product Backlog refinement usually take?
No more than about 10%
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Can the Sprint Goal change during the Sprint?
No - it stays fixed once set in Sprint Planning; scope can be renegotiated but not the goal
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What happens to a Product Backlog item that does not meet the Definition of Done?
It returns to the Product Backlog for future consideration and is not part of the Increment
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Must an Increment be released to count as done?
No - it must be usable, but the Product Owner decides whether to actually release it
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What if the organisation has no existing Definition of Done?
The Scrum Team must create one suitable for the product
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Can multiple Increments be created in one Sprint?
Yes - each is a concrete stepping stone toward the Product Goal
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What is Product Backlog refinement?
The ongoing act of adding detail, estimates and order to Product Backlog items
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Can the Definition of Done be relaxed during a Sprint to hit a deadline?
No - it can only be strengthened, never weakened
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What does the Sprint Backlog consist of?
The Sprint Goal (why), the selected Product Backlog items (what), and the plan for delivering them (how)
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Done, transparency & scaling

What 'Done' actually means

The Definition of Done (DoD) is a formal, shared description of the state a product Increment must be in to be releasable.

It is used to assess when work on a Product Backlog item is complete.

If multiple Scrum Teams work on the same product, they must mutually define and comply with the same Definition of Done.

The DoD creates transparency by giving everyone a common, objective understanding of what 'complete' means, so an Increment is genuinely inspectable.

Where the DoD comes from

If a Definition of Done is not supplied by the organisation, the Scrum Team must create one appropriate for the product.

Developers are required to conform to the Definition of Done - they cannot create an Increment that does not meet it.

Organisational standards, if they exist, are a mandatory baseline; the team can add to them but cannot weaken them.

The DoD can evolve over the life of a product as the team's capability and standards mature.

Not Done work

If a Product Backlog item does not meet the Definition of Done, it cannot be released or even presented as done at the Sprint Review as finished work.

It returns to the Product Backlog for future consideration - it does not count towards the Increment.

A common misconception: 'partially done' work is still not Done - there is no partial credit in Scrum's inspection model.

Transparency - one of the three pillars

Transparency means significant aspects of the process must be visible to those responsible for the outcome.

Without transparency, the other two pillars (inspection and adaptation) are meaningless - you cannot inspect what you cannot see, and you cannot adapt based on flawed data.

Artifacts low in transparency (hidden problems, vague DoD, undisclosed risk) lead to decisions that reduce value and increase risk.

The Scrum Master helps everyone - including the organisation - understand and enact Scrum, which includes coaching genuine transparency, not just visible artifacts.

Scaling Scrum

The Scrum Guide itself describes Scrum as a framework for one team, but explicitly notes Scrum can be used by multiple teams producing one product.

When several Scrum Teams work on one product, they must share a single Product Backlog and a single, unified Definition of Done - this is essential for one coherent, releasable Increment.

The Scrum Guide does not prescribe a specific scaling framework (Nexus, LeSS, SAFe etc.) - PSM I tests the Guide itself, not any named scaling model.

Nexus is Scrum.org's own scaling framework, built directly on top of Scrum, adding a Nexus Integration Team and cross-team refinement to manage dependencies and integration.

Common exam traps

  • Thinking the Product Owner can override a low DoD to 'ship anyway' - they cannot; Done is Done, no exceptions.
  • Assuming each team in a scaled setting can have its own Definition of Done - wrong, it must be shared to keep the Increment coherent.
  • Confusing 'Done' (meets DoD) with 'Accepted' (Product Owner decides what ships) - these are separate decisions.
  • The Definition of Done is a formal description of the state the Increment must be in to be releasable.
  • If no organisational DoD exists, the Scrum Team creates its own appropriate to the product.
  • Multiple Scrum Teams on one product MUST use the same shared Definition of Done.
  • Work that does not meet the DoD cannot be called an Increment and cannot be released.
  • Backlog items that are not Done return to the Product Backlog, not to the Increment.
  • There is no such thing as 'partially Done' in Scrum's inspection model.
  • Transparency is one of the three pillars of empiricism, alongside inspection and adaptation.
  • Low transparency in artifacts leads to decisions that reduce value and increase risk.
  • The Scrum Guide describes Scrum as usable by multiple teams working on one product.
  • Scaled Scrum teams must share a single Product Backlog and one unified Definition of Done.
  • The Scrum Guide does not name or mandate any specific scaling framework.
  • Nexus is Scrum.org's official scaling framework, adding a Nexus Integration Team to Scrum.
What is the Definition of Done?
A formal, shared description of the state an Increment must be in to be considered releasable/complete.
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Who creates the Definition of Done if the organisation does not supply one?
The Scrum Team creates one appropriate for the product.
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What happens to a Product Backlog item that does not meet the Definition of Done?
It cannot be released or called Done - it returns to the Product Backlog for future consideration.
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Can two Scrum Teams working on the same product use different Definitions of Done?
No - when multiple teams work on one product, they must mutually define and comply with the same Definition of Done.
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Is there such a thing as 'partially Done' work in Scrum?
No - a Product Backlog item either fully meets the Definition of Done or it is not Done at all.
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Name the three pillars of empiricism in Scrum.
Transparency, inspection, and adaptation.
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Why does transparency matter for inspection and adaptation?
You cannot meaningfully inspect what is not visible, and poor visibility leads to adaptation decisions that reduce value and increase risk.
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Can Developers create an Increment that does not meet the Definition of Done?
No - Developers are required to conform to the Definition of Done.
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Does the Scrum Guide prescribe a specific method for scaling Scrum to multiple teams?
No - it states Scrum can be used by multiple teams on one product but does not mandate a specific scaling framework.
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What must multiple Scrum Teams share when working on a single product?
One single Product Backlog and one unified Definition of Done, to produce one coherent Increment.
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What is Nexus?
Scrum.org's own framework for scaling Scrum, built on top of Scrum, using a Nexus Integration Team to manage cross-team dependencies and integration.
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Who decides whether a Done Increment is actually released or shipped?
The Product Owner - meeting the Definition of Done makes something Done, but release/acceptance is a separate Product Owner decision.
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Can a Definition of Done change over a product's lifetime?
Yes - it can evolve as the team's capability, tooling, and standards mature.
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Facilitation & servant leadership

Facilitation & servant leadership

The Scrum Master is a servant leader for the Scrum Team and the wider organisation. This means leading by serving, coaching and removing obstacles rather than directing, assigning tasks or managing people. PSM I questions often test whether you can spot bad Scrum Master behaviour dressed up as 'helping'.

What the Scrum Master actually does

  • Serves the Developers: coaches them in self-management and cross-functionality, helps them create high-value Increments, removes impediments, and ensures Scrum events happen and stay positive, productive and within timebox.
  • Serves the Product Owner: helps find techniques for effective Product Goal definition and Product Backlog management, helps the team understand the need for clear, concise Product Backlog items, helps establish empirical product planning, and facilitates stakeholder collaboration.
  • Serves the organisation: leads, trains and coaches the organisation in its Scrum adoption, plans Scrum implementations, helps employees and stakeholders understand and enact Scrum and empirical product development, and removes barriers between stakeholders and Scrum Teams.

Facilitation, not control

  • The Scrum Master facilitates events when needed or requested, but does not have to run every meeting personally - the goal is a self-managing team that can facilitate itself.
  • Facilitation means creating the conditions for good conversation: neutral stance, timeboxing, keeping focus on the goal, and drawing out the team's own answers rather than supplying them.
  • The Scrum Master is not a project manager. They do not assign work, set the team's tasks, chase status for management, or make decisions the Developers or Product Owner should make.
  • The Scrum Master has no authority over the Developers or Product Owner - influence comes from coaching, teaching and removing impediments, never from positional power.

Common exam traps

  • If a question implies the Scrum Master 'tells the team what to do' or 'assigns tasks', that is wrong - Developers manage their own work.
  • If the Scrum Master silently fixes a team dysfunction instead of coaching the team to solve it themselves, that undermines self-management - the better answer is usually coaching first.
  • Removing an impediment does not mean solving it personally every time; sometimes it means helping the team see it and solve it, or escalating to the organisation if it is beyond the team's control.
  • The Scrum Master protects the team from external interruptions during Sprints but does this through facilitation and negotiation, not by isolating the team or acting as a gatekeeper who blocks communication.
  • 'Servant leadership' is not passivity - the Scrum Master actively challenges old habits, teaches Scrum theory, and holds the team accountable to its own agreements.

Quick summary

Think: teach, coach, facilitate, remove impediments, protect the process - never command, assign or decide on the team's behalf.

  • The Scrum Master is a servant leader, serving the Developers, the Product Owner and the organisation.
  • The Scrum Master has no authority to assign tasks - Developers manage their own work.
  • The Scrum Master ensures Scrum events happen, are positive, productive and kept within their timebox.
  • Facilitation means creating conditions for the team to reach its own answers, not dictating solutions.
  • The Scrum Master coaches the Developers in self-management and cross-functionality.
  • The Scrum Master helps the Product Owner find effective techniques for Product Goal and Product Backlog management.
  • The Scrum Master leads, trains and coaches the wider organisation in its Scrum adoption.
  • Removing impediments can mean coaching the team to resolve them, not always fixing them personally.
  • The Scrum Master causes the removal of impediments to the Scrum Team's progress, whether inside or outside the team.
  • Servant leadership is active, not passive - it includes teaching Scrum theory and challenging unhelpful habits.
  • The Scrum Master is not a project manager and does not report team status or manage a project plan.
  • Protecting the team from interruptions is done through negotiation and facilitation, not by blocking communication.
What leadership style does the Scrum Master use?
Servant leadership - serving the Developers, Product Owner and organisation rather than directing them.
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Who does the Scrum Master serve, according to the Scrum Guide?
The Developers, the Product Owner, and the organisation.
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Can the Scrum Master assign tasks to Developers?
No - Developers are self-managing and decide their own work; the Scrum Master has no authority to assign tasks.
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What is the Scrum Master's role in Scrum events?
To ensure all events take place, are positive and productive, and stay within their timebox, facilitating when needed or requested.
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Does the Scrum Master have to personally facilitate every event?
No - facilitation is offered when needed or requested; the aim is a team that can facilitate itself.
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How does the Scrum Master help the Product Owner?
By helping find techniques for effective Product Goal definition and Product Backlog management, and facilitating stakeholder collaboration.
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How does the Scrum Master serve the organisation?
By leading, training and coaching the organisation's Scrum adoption and removing barriers between stakeholders and Scrum Teams.
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What should the Scrum Master do about an impediment the team can solve itself?
Coach the team to identify and resolve it themselves, rather than fixing it personally.
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What should the Scrum Master do about an impediment beyond the team's control?
Escalate it and work to remove the barrier at the organisational level.
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Is the Scrum Master a project manager?
No - the Scrum Master does not manage the project, assign work, or report team status to management.
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What does true facilitation look like in Scrum?
Staying neutral, keeping focus on the goal, timeboxing discussion, and helping the team reach its own answers.
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Is servant leadership the same as being passive?
No - it is active: teaching Scrum theory, coaching, and challenging unhelpful habits and old ways of working.
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How does the Scrum Master protect the team from interruptions?
Through facilitation and negotiation with stakeholders, not by isolating the team or blocking communication.
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