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Number

## Number Basics

  • Integers are whole numbers (positive, negative, or zero).
  • A multiple is the result of multiplying a number by an integer (e.g., multiples of 3 are 3, 6, 9...).
  • A factor is a number that divides exactly into another number (e.g., factors of 12 are 1, 2, 3, 4, 6, 12).
  • A prime number has exactly two factors: 1 and itself (e.g., 2, 3, 5, 7, 11...). 2 is the only even prime number.
  • Square numbers are the result of multiplying an integer by itself (e.g., 1, 4, 9, 16...). The square root is the inverse operation.
  • Cube numbers are the result of multiplying an integer by itself three times (e.g., 1, 8, 27...). The cube root is the inverse operation.

## Operations and Order

  • Use BIDMAS/BODMAS for the order of operations: Brackets, Indices (or Orders/Powers), Division and Multiplication (from left to right), Addition and Subtraction (from left to right).
  • Negative numbers: Adding a negative is subtraction (e.g., 5 + (-3) = 2). Subtracting a negative is adding (e.g., 5 - (-3) = 8).
  • Multiplying or dividing two numbers with the same sign gives a positive result. Different signs give a negative result.

## Fractions, Decimals, and Percentages (FDP)

  • Fractions: To add/subtract, find a common denominator. To multiply, multiply numerators and denominators. To divide, "flip" the second fraction and multiply.
  • Conversions:
  • Fraction to Decimal: Divide numerator by denominator.
  • Decimal to Percentage: Multiply by 100.
  • Percentage to Decimal: Divide by 100.
  • Percentage to Fraction: Write over 100 and simplify.
  • Percentages of an amount: Convert percentage to decimal or fraction and multiply.
  • Increase/Decrease by a percentage: Find the percentage amount, then add/subtract from the original. Or, use a multiplier (e.g., 10% increase = multiply by 1.10).

## Multiples, Factors, and Primes

  • Highest Common Factor (HCF): The largest factor shared by two or more numbers.
  • Lowest Common Multiple (LCM): The smallest multiple shared by two or more numbers.
  • Prime Factor Decomposition: Expressing a number as a product of its prime factors (e.g., 12 = 2 x 2 x 3 or 2² x 3). This is useful for finding HCF and LCM.

## Rounding and Estimation

  • Rounding: To a given number of decimal places (d.p.), look at the digit after the last required digit. If 5 or more, round up; otherwise, stay the same.
  • To a given number of significant figures (s.f.), count from the first non-zero digit. Apply the same rounding rule.
  • Estimation: Round numbers in a calculation to 1 significant figure before performing the operation. This gives a rough answer.
  • Always follow BIDMAS/BODMAS for the correct order of operations.
  • A prime number has exactly two factors: 1 and itself.
  • To add or subtract fractions, you must find a common denominator.
  • To divide by a fraction, 'flip' the second fraction and then multiply.
  • Subtracting a negative number is the same as adding a positive number.
  • The HCF is the largest factor shared by numbers, LCM is the smallest shared multiple.
  • To estimate, round all numbers in a calculation to one significant figure first.
  • To convert a percentage to a decimal, divide by 100.
What is a prime number?
A number with exactly two factors: 1 and itself.
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What does BIDMAS stand for?
Brackets, Indices, Division/Multiplication, Addition/Subtraction.
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How do you find 15% of 80?
Convert 15% to 0.15, then 0.15 × 80 = 12.
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Simplify the fraction 18/24.
3/4 (divide both by 6).
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Calculate -5 - (-3).
-5 + 3 = -2.
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Round 4.738 to 2 decimal places.
4.74.
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Find the HCF of 12 and 18.
6.
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Convert 0.4 to a fraction in simplest form.
2/5.
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Fractions, decimals and percentages

## Fractions, Decimals and Percentages (FDP)

Fractions, decimals, and percentages are different ways of representing parts of a whole. Understanding how to convert between them and perform operations is crucial for GCSE Maths Foundation.

## Converting Between FDP

  • Fraction to Decimal: Divide the numerator by the denominator. E.g., 3/4 = 3 ÷ 4 = 0.75.
  • Decimal to Fraction: Write the decimal as a fraction over a power of 10 (e.g., 0.75 = 75/100), then simplify.
  • Decimal to Percentage: Multiply by 100. E.g., 0.75 = 0.75 × 100 = 75%.
  • Percentage to Decimal: Divide by 100. E.g., 75% = 75 ÷ 100 = 0.75.
  • Fraction to Percentage: Convert to decimal first, then multiply by 100. E.g., 3/4 = 0.75 = 75%.
  • Percentage to Fraction: Write the percentage over 100 (e.g., 75% = 75/100), then simplify.

## Ordering FDP

To order fractions, decimals, and percentages, it's usually easiest to convert them all to the same format, most commonly decimals. Then compare their values.

## Fractions

  • Equivalent Fractions: Multiply or divide both the numerator and denominator by the same number. E.g., 1/2 = 2/4.
  • Improper Fractions and Mixed Numbers: An improper fraction has a numerator larger than or equal to its denominator (e.g., 7/3). A mixed number combines a whole number and a fraction (e.g., 2 1/3). You must be able to convert between them.
  • Adding and Subtracting Fractions: Find a common denominator (a common multiple of the denominators). Convert both fractions to equivalent fractions with this common denominator, then add or subtract the numerators. Keep the denominator the same.
  • Multiplying Fractions: Multiply the numerators together, and multiply the denominators together. Simplify the result. E.g., (1/2) × (3/4) = (1×3)/(2×4) = 3/8.
  • Dividing Fractions: "Keep, Change, Flip" (KCF). Keep the first fraction, change the division to multiplication, and flip (find the reciprocal of) the second fraction. Then multiply. E.g., (1/2) ÷ (3/4) = (1/2) × (4/3) = 4/6 = 2/3.
  • Fraction of a Quantity: Multiply the fraction by the quantity. E.g., 1/3 of 60 = (1/3) × 60 = 20.
  • Expressing one number as a fraction of another: Write (first number / second number) and simplify.

## Percentages

  • Percentage of a Quantity: Convert the percentage to a decimal (divide by 100) or a fraction, then multiply by the quantity. E.g., 20% of 50 = 0.20 × 50 = 10.
  • Percentage Increase/Decrease:
  • Method 1: Calculate the percentage amount, then add or subtract it from the original amount.
  • Method 2 (Using Multipliers): For an increase of X%, multiply the original amount by (1 + X/100). For a decrease of X%, multiply by (1 - X/100). E.g., Increase 50 by 10%: 50 × (1 + 0.10) = 50 × 1.1 = 55.
  • Expressing one number as a percentage of another: (part / whole) × 100%.
  • To convert a fraction to a decimal, divide the numerator by the denominator.
  • To convert a decimal to a percentage, multiply by 100.
  • To add or subtract fractions, you must find a common denominator.
  • To divide fractions, 'Keep, Change, Flip' (KCF).
  • To find a percentage of an amount, convert the percentage to a decimal and multiply.
  • A **multiplier** for a 15% increase is 1.15; for a 15% decrease, it's 0.85.
  • To order fractions, decimals, and percentages, convert them all to decimals first.
  • An improper fraction has a numerator greater than or equal to its denominator.
Convert 3/5 to a decimal.
0.6
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Convert 0.45 to a percentage.
45%
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Convert 70% to a fraction in its simplest form.
7/10
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Add 1/4 + 1/2.
3/4
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Multiply 2/3 × 1/5.
2/15
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Calculate 25% of 120.
30
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Increase 80 by 10%.
88
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What is 0.8 as a fraction in its simplest form?
4/5
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Ratio, proportion and rates of change

## Ratio

Ratios compare how much of one quantity there is compared to another. They show the relative sizes of two or more values.

  • Simplifying Ratios: To simplify a ratio, divide all parts by their highest common factor. For example, 10:15 simplifies to 2:3 (dividing both by 5). Ratios should always be in their simplest form.
  • Writing Ratios in the form 1:n or n:1: Divide both sides by the first number to get 1:n, or by the second number to get n:1. E.g., 4:10 becomes 1:2.5 (divide by 4).
  • Sharing a Quantity in a Given Ratio: This is a common problem type.

1. Add the parts of the ratio to find the total number of parts.

2. Divide the total quantity by the total number of parts to find the value of one part.

3. Multiply the value of one part by each number in the ratio to find the share for each part.

*Example*: Share £70 in the ratio 3:4. Total parts = 3+4=7. One part = £70/7 = £10. Shares are 3 x £10 = £30 and 4 x £10 = £40.

## Proportion

Proportion describes how quantities relate to each other. If two quantities are proportional, a change in one causes a predictable change in the other.

  • Direct Proportion: Two quantities are in direct proportion if they increase or decrease at the same rate. If one quantity doubles, the other quantity also doubles.
  • Unitary Method: A very useful method for solving direct proportion problems. First, find the value of one unit.

*Example*: If 4 apples cost £2.00, how much do 7 apples cost?

1. Find cost of 1 apple: £2.00 / 4 = £0.50.

2. Find cost of 7 apples: £0.50 x 7 = £3.50.

  • Recipes: Scaling recipes up or down is a practical application of proportion. If you need to make twice as much, you must double all ingredients. If you need half, halve them.

## Rates of Change

Rates of change involve how one quantity changes in relation to another quantity, often over time or space.

  • Speed, Distance, Time: These are linked by specific formulas:
  • Speed = Distance / Time
  • Distance = Speed x Time
  • Time = Distance / Speed

*Remember to use consistent units (e.g., km/h, m/s). You might use a formula triangle to help remember these.

  • Density, Mass, Volume: Similar to speed, these are linked by:
  • Density = Mass / Volume
  • Mass = Density x Volume
  • Volume = Mass / Density
  • Best Buys / Unit Cost: To find the best value for money when comparing items, calculate the unit cost (the cost per item, per gram, per litre, etc.) for each option and compare. The lowest unit cost indicates the best buy.
  • Currency Conversion: To convert between different currencies, you'll use an exchange rate. You will either multiply or divide by the exchange rate depending on the direction of conversion.

*Example*: If £1 = €1.15, to convert £50 to euros, multiply: 50 x 1.15 = €57.50. To convert €100 to pounds, divide: 100 / 1.15 = £86.96 (to 2 d.p.).

  • Ratios compare quantities and should always be simplified by dividing by common factors.
  • To share a quantity in a given ratio, find the total number of parts, then the value of one part.
  • Direct proportion means quantities increase or decrease together at the same rate.
  • The unitary method is key for proportion problems: find the value of one unit first.
  • Speed = Distance / Time; remember to use consistent units.
  • Density = Mass / Volume; these are often represented in a formula triangle.
  • Calculate the unit cost (price per item/unit) to find the best value for money.
  • Currency conversion involves multiplying or dividing by the given exchange rate.
What is a ratio?
A comparison of two or more quantities, usually written in its simplest form.
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Simplify the ratio 15:25.
3:5 (divide both sides by 5)
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Share £90 in the ratio 4:5.
£40 and £50 (Total 9 parts, £10 per part)
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If 6 pencils cost £1.80, what do 4 pencils cost?
£1.20 (£0.30 per pencil using the unitary method)
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What is the formula for calculating speed?
Speed = Distance / Time
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A car travels 180 miles in 3 hours. What is its average speed?
60 mph (180 miles / 3 hours)
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A block has a mass of 300g and a volume of 100cm³. Calculate its density.
3 g/cm³ (Density = Mass / Volume = 300g / 100cm³)
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How do you find the best value for money when comparing two items?
Calculate the unit cost (cost per item, per gram, per litre, etc.) for each and compare; the lowest unit cost is the best value.
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Algebra basics and equations

## Algebra Basics and Equations

Algebra uses letters, called variables, to represent unknown numbers. An expression is a combination of numbers, variables, and operations (like `2x + 5`). An equation sets two expressions equal to each other (like `2x + 5 = 11`). A formula is a special type of equation that shows the relationship between different variables (e.g., `Area = length × width`).

Simplifying Expressions

To simplify an expression, you combine like terms. Like terms have the exact same variable part.

  • Example: `3a + 4b + 2a - b`
  • Combine `3a` and `2a` to get `5a`.
  • Combine `4b` and `-b` (which is `-1b`) to get `3b`.
  • Simplified expression: `5a + 3b`.

Remember that `x` and `x²` are not like terms.

Substitution

Substitution means replacing variables in an expression or formula with given numerical values and then calculating the result.

  • Example: If `a = 3` and `b = 4`, find the value of `2a + b`.
  • Substitute: `2(3) + 4`
  • Calculate: `6 + 4 = 10`.

Always follow the order of operations (BIDMAS/BODMAS).

Expanding and Factorising Single Brackets

Expanding a bracket means multiplying each term inside the bracket by the term outside.

  • Example: `3(x + 5)`
  • Multiply `3` by `x` and `3` by `5`.
  • Result: `3x + 15`.

Factorising into a single bracket is the reverse of expanding. You find the highest common factor (HCF) of all terms and place it outside the bracket.

  • Example: Factorise `4y + 12`.
  • The HCF of `4y` and `12` is `4`.
  • Result: `4(y + 3)`.

Solving Linear Equations

To solve a linear equation, you need to find the value of the unknown variable. The goal is to isolate the variable on one side of the equation. Do the same operation to both sides to keep the equation balanced.

  • Example 1: `x + 7 = 15`
  • Subtract `7` from both sides: `x = 8`.
  • Example 2: `3x - 5 = 10`
  • Add `5` to both sides: `3x = 15`.
  • Divide by `3` on both sides: `x = 5`.
  • Example 3: `2(x + 3) = 14`
  • Expand: `2x + 6 = 14`.
  • Subtract `6`: `2x = 8`.
  • Divide by `2`: `x = 4`.
  • Variables are letters used to represent unknown numbers.
  • Simplify expressions by collecting 'like terms' (terms with the exact same variable part).
  • Substitution involves replacing variables with given numbers and then calculating the result.
  • Expand brackets by multiplying the term outside by *every* term inside the bracket.
  • Factorise by finding the Highest Common Factor (HCF) of terms and placing it outside a bracket.
  • Solve linear equations by performing the same operation on both sides to isolate the variable.
  • An expression does not contain an equals sign, whereas an equation does.
  • Always follow the order of operations (BIDMAS/BODMAS) when substituting values.
What is a variable in algebra?
A letter used to represent an unknown number.
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Simplify: `5x + 3y - 2x + y`
`3x + 4y`
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If `a = 5` and `b = 2`, find `3a - b`.
`3(5) - 2 = 15 - 2 = 13`
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Expand: `4(2x - 3)`
`8x - 12`
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Factorise: `6y + 18`
`6(y + 3)`
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Solve: `x + 9 = 20`
`x = 11`
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Solve: `2x - 7 = 11`
`2x = 18`, so `x = 9`
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What is the key difference between an expression and an equation?
An expression does not have an equals sign, an equation does.
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Geometry, measures and area

## Geometry, Measures and Area: Foundation Essentials

This topic covers understanding shapes, their properties, how to measure them, and how they move in space. It's a core part of GCSE Mathematics.

## Angles

Understanding angle rules is crucial.

  • Angles on a straight line add up to 180°.
  • Angles around a point add up to 360°.
  • Angles in a triangle add up to 180°.
  • Vertically opposite angles are always equal.
  • For parallel lines cut by a transversal (a line crossing them):
  • Corresponding angles are equal (they form an 'F' shape).
  • Alternate angles are equal (they form a 'Z' shape).
  • Interior (or consecutive) angles add up to 180° (they form a 'C' shape).

## 2D and 3D Shapes

Know the names and basic properties of common shapes.

  • 2D Shapes: Recognise and describe properties of triangles, quadrilaterals (square, rectangle, parallelogram, rhombus, trapezium, kite), and regular polygons. Understand line symmetry (mirror lines) and rotational symmetry (how many times a shape looks the same when rotated 360°).
  • 3D Shapes: Identify cuboids, prisms, pyramids, cylinders, cones, and spheres. Know their number of faces, edges, and vertices. A net is a 2D pattern that can be folded to form a 3D shape.

## Perimeter, Area and Volume

These are about measuring the size of shapes.

  • Perimeter is the total distance around the outside of a 2D shape. You calculate it by adding up the lengths of all its sides.
  • Area is the amount of surface a 2D shape covers.
  • Rectangle: Area = length × width
  • Triangle: Area = ½ × base × height (height must be perpendicular to the base)
  • Parallelogram: Area = base × perpendicular height
  • Trapezium: Area = ½ × (a + b) × height (where 'a' and 'b' are the parallel sides)
  • For compound shapes, split them into simpler shapes (rectangles, triangles) and add their individual areas.
  • Volume is the amount of space a 3D object occupies.
  • Cuboid: Volume = length × width × height
  • For any prism: Volume = Area of cross-section × length

## Measures and Conversions

Be proficient in converting between common metric units:

  • Length: 1 kilometre (km) = 1000 metres (m), 1 m = 100 centimetres (cm), 1 cm = 10 millimetres (mm).
  • Mass: 1 tonne = 1000 kilograms (kg), 1 kg = 1000 grams (g).
  • Capacity: 1 litre (L) = 1000 millilitres (ml).

Remember to multiply when converting to a smaller unit and divide when converting to a larger unit.

## Transformations and Bearings

  • Translation: Moving a shape from one position to another without rotating, reflecting, or changing its size. It's described by a vector (e.g., (3, -2)).
  • Reflection: Flipping a shape over a mirror line (line of reflection). Each point in the original shape is the same distance from the mirror line as its corresponding point in the reflected shape.
  • Rotation: Turning a shape around a fixed point. To describe a rotation, you need the centre of rotation, the angle of rotation, and the direction (clockwise or anticlockwise).
  • Bearings: Used to describe direction. They are always measured clockwise from North, and always given as three figures (e.g., 045°, 180°, 270°).
  • Angles on a straight line add to 180°, around a point to 360°, and in a triangle to 180°.
  • Area of a rectangle is length × width; Area of a triangle is ½ × base × height.
  • Area of a parallelogram is base × perpendicular height; Area of a trapezium is ½(a+b)h.
  • Volume of a cuboid is length × width × height.
  • Metric conversions: 1km=1000m, 1m=100cm, 1cm=10mm; 1kg=1000g; 1L=1000ml.
  • Bearings are measured clockwise from North, always as three figures (e.g., 045°).
  • A translation moves a shape by a vector; a reflection flips it over a mirror line.
  • A rotation needs a centre, angle, and direction (clockwise/anticlockwise).
What do angles around a point add up to?
360°
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What is the formula for the area of a parallelogram?
Base × perpendicular height
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How do you convert 2.5 kilograms into grams?
Multiply by 1000 (2.5 kg = 2500 g)
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Describe a bearing of 270°.
West
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What is the volume of a cuboid with length 4cm, width 2cm, height 5cm?
40 cm³ (4 × 2 × 5)
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What type of angles are equal when two parallel lines are cut by a transversal, forming an 'F' shape?
Corresponding angles
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What is needed to describe a reflection?
A mirror line (line of reflection)
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What is the perimeter of a square with side length 6cm?
24 cm (4 × 6)
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Probability and statistics

## Probability Basics

Probability measures the likelihood of an event happening. It's always a value between 0 and 1, where 0 means impossible and 1 means certain.

  • P(event) = (Number of favourable outcomes) / (Total number of possible outcomes)
  • The sum of probabilities of all possible outcomes for an event is always 1.
  • Mutually exclusive events are events that cannot happen at the same time. For two mutually exclusive events A and B, P(A or B) = P(A) + P(B).
  • A sample space diagram or tree diagram can help list all possible outcomes for two or more events.
  • Experimental probability (or relative frequency) is based on results from an experiment: (Number of times an event happens) / (Total number of trials).

## Types of Data

  • Qualitative data describes qualities or characteristics (e.g., favourite colour).
  • Quantitative data deals with numbers.
  • Discrete data can only take specific values (e.g., number of siblings).
  • Continuous data can take any value within a range (e.g., height, weight).

## Data Representation

  • Frequency tables and tally charts organise raw data.
  • Bar charts and pictograms display discrete data.
  • Pie charts show proportions of a whole, where the angle for each sector is (frequency / total frequency) * 360°.
  • Line graphs are used for continuous data, often showing trends over time.
  • Scatter graphs show the relationship between two variables.
  • Correlation describes this relationship: positive (as one increases, the other increases), negative (as one increases, the other decreases), or no correlation. A line of best fit can be drawn on a scatter graph to show the trend.

## Averages and Spread

These are ways to summarise data.

  • Mean: The sum of all values divided by the number of values. It's affected by outliers.
  • Median: The middle value when data is arranged in order. If there's an even number of values, it's the average of the two middle values.
  • Mode: The value that appears most frequently. There can be one, more than one, or no mode.
  • Range: The difference between the highest and lowest values. It measures the spread of the data.

Comparing datasets often involves looking at an average (mean, median, mode) and the range.

  • Probability is a value between 0 (impossible) and 1 (certain).
  • P(event) = (Number of favourable outcomes) / (Total number of possible outcomes).
  • For mutually exclusive events A and B, P(A or B) = P(A) + P(B).
  • The **mean** is the sum of all values divided by the number of values.
  • The **median** is the middle value when data is ordered.
  • The **mode** is the value that appears most frequently.
  • The **range** is the difference between the highest and lowest values.
  • **Positive correlation** means as one variable increases, the other also increases.
What is the probability of an impossible event?
0
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What is the formula for calculating the probability of a single event?
P(event) = (Number of favourable outcomes) / (Total number of possible outcomes)
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Define "mutually exclusive events".
Events that cannot happen at the same time.
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How do you find the median of a set of data?
Order the data from smallest to largest and find the middle value.
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What is the mode of a dataset?
The value that appears most frequently.
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What does "positive correlation" mean on a scatter graph?
As one variable increases, the other variable also tends to increase.
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Calculate the mean of the numbers: 2, 5, 8, 5.
(2 + 5 + 8 + 5) / 4 = 20 / 4 = 5
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What is experimental probability?
Probability based on the results of an experiment or trials (relative frequency).
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