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Numbers, fractions, decimals and percentages

## Numbers, Fractions, Decimals, and Percentages

This topic covers the fundamental building blocks of maths, essential for everyday problem-solving in real-world contexts.

Numbers

Understanding place value is key, from millions down to thousandths (e.g., 0.001). You must be able to order positive and negative numbers (e.g., -5 < -2 < 0 < 3). Rounding is vital:

  • To a whole number: Look at the first decimal place (5 or more, round up).
  • To a given number of decimal places (d.p.): Look at the digit *after* the last required d.p.
  • To a given number of significant figures (s.f.): Count from the first non-zero digit.

Fractions

Fractions represent parts of a whole.

  • Equivalent fractions have the same value (e.g., 1/2 = 2/4). You should be able to simplify fractions to their lowest terms.
  • Convert between improper fractions (numerator > denominator, e.g., 7/3) and mixed numbers (whole number + fraction, e.g., 2 1/3).
  • Adding/Subtracting: Find a common denominator.
  • Multiplying: Multiply numerators and multiply denominators.
  • Dividing: Flip (invert) the second fraction and then multiply.
  • Finding a fraction of an amount: Divide the amount by the denominator, then multiply by the numerator.

Decimals

Decimals are another way to represent parts of a whole.

  • Ordering decimals: Compare digit by digit from left to right.
  • Adding/Subtracting: Line up the decimal points.
  • Multiplying by powers of 10: Move the decimal point right (e.g., x 100, move 2 places).
  • Dividing by powers of 10: Move the decimal point left (e.g., ÷ 100, move 2 places).
  • Multiplying decimals: Multiply as whole numbers, then count total decimal places in the original numbers to place the point in the answer.

Percentages

Percentages (%) mean "out of 100".

  • Conversions:
  • Fraction to decimal: Divide numerator by denominator.
  • Decimal to percentage: Multiply by 100.
  • Percentage to decimal: Divide by 100.
  • Percentage to fraction: Put over 100 and simplify.
  • Finding a percentage of an amount: Convert the percentage to a decimal and multiply (e.g., 25% of 80 = 0.25 x 80).
  • Percentage increase/decrease:
  • Increase: Original amount x (1 + decimal equivalent of percentage).
  • Decrease: Original amount x (1 - decimal equivalent of percentage).
  • Reverse percentages: To find the original amount after a percentage change, divide the new amount by (1 + or - decimal equivalent of percentage). For example, if an item costs £120 after a 20% increase, original price = £120 / 1.20.
  • To add or subtract fractions, you must find a **common denominator**.
  • To divide by a fraction, **flip the second fraction** and then multiply.
  • "Percentage" means "out of 100," so 25% is 25/100 or 0.25.
  • To find a percentage of an amount, convert the percentage to a decimal and multiply.
  • To increase an amount by a percentage, multiply by (1 + decimal equivalent of the percentage).
  • To decrease an amount by a percentage, multiply by (1 - decimal equivalent of the percentage).
  • For **reverse percentages**, divide the new amount by (1 +/- decimal equivalent of the percentage change).
  • When multiplying decimals, count the total number of decimal places in the numbers being multiplied to place the decimal point in the answer.
Simplify the fraction 15/20
3/4
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Convert 0.6 to a percentage
60%
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Calculate 3/5 of 40
24
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Increase £80 by 20%
£96
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What is 150 divided by 0.5?
300
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Round 7.854 to 2 decimal places
7.85
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An item costs £180 after a 10% increase. What was the original price?
£163.64 (to 2 d.p.)
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Convert 2 1/4 to an improper fraction
9/4
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Ratio, proportion and scale

## Ratio, Proportion and Scale

This topic is about comparing quantities and understanding how they relate to each other in different contexts, from sharing money to reading maps.

## Ratios

A ratio compares two or more quantities. For example, if you mix paint with a ratio of 1 part red to 2 parts white, the ratio is 1:2.

  • Simplifying Ratios: Just like fractions, ratios can be simplified by dividing all parts by their highest common factor (HCF). For example, 10:15 simplifies to 2:3 (divide both by 5).
  • Sharing in a Ratio: To share a total amount in a given ratio, first add the parts of the ratio to find the total number of 'shares'. Then, divide the total amount by this sum to find the value of one share. Finally, multiply this value by each part of the ratio.
  • *Example*: Share £120 in the ratio 1:2:3.

1. Total parts: 1 + 2 + 3 = 6

2. Value of one share: £120 / 6 = £20

3. Amounts: 1 x £20 = £20, 2 x £20 = £40, 3 x £20 = £60.

## Proportion

Proportion describes how quantities relate to each other. In Functional Skills, you'll mainly deal with direct proportion.

  • Direct Proportion: This means that as one quantity increases, the other quantity increases at the same rate, and vice versa. If you double the ingredients in a recipe, you double the amount of food.
  • Unitary Method: A common way to solve proportion problems is to find the value of one unit first. For example, if 4 pens cost £2.40, you can find the cost of 1 pen (£2.40 / 4 = £0.60) and then calculate the cost of any number of pens (e.g., 7 pens = 7 x £0.60 = £4.20).

## Scale

Scale is used in maps, diagrams, and models to show the relationship between a measurement on the drawing/model and the actual measurement in real life.

  • Scale Formats: Scales are often written as a ratio (e.g., 1:100) or as a statement (e.g., 1 cm = 5 km).
  • A scale of 1:100 means that 1 unit on the map/model represents 100 of the same units in real life. So, 1 cm on the map is 100 cm (or 1 metre) in reality.
  • Calculations: To find a real-life distance, multiply the map distance by the scale factor. To find a map distance, divide the real-life distance by the scale factor.
  • Unit Conversion: Always pay close attention to units and convert them when necessary (e.g., cm to m, m to km). If a scale is 1:50,000 and the map distance is in cm, the real distance will be in cm, which you might then convert to metres or kilometres.
  • A ratio compares two or more quantities, often written with a colon (e.g., 2:3).
  • Simplify ratios by dividing all parts by their highest common factor (HCF).
  • To share a quantity in a ratio, first find the value of one 'part'.
  • Direct proportion means quantities increase or decrease together at the same rate.
  • The unitary method involves finding the value of one unit first to solve proportion problems.
  • Scale shows the relationship between a measurement on a map/model and the actual real-life measurement.
  • A scale of 1:500 means 1 unit on the map represents 500 of the same units in reality.
  • Always check and convert units carefully when working with scale problems (e.g., cm to m, m to km).
What does a ratio of 2:5 mean?
For every 2 parts of the first item, there are 5 parts of the second item.
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Simplify the ratio 18:24.
3:4 (Divide both by 6)
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How do you share £70 in the ratio 3:4?
£30 and £40. (Total parts = 7, 70/7 = 10. 3x10=30, 4x10=40)
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Explain 'direct proportion'.
As one quantity increases, the other quantity increases at the same rate (or vice versa).
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If 5 pencils cost £1.25, how much do 8 pencils cost?
£2.00. (1 pencil = £1.25/5 = £0.25. 8 pencils = 8 x £0.25 = £2.00)
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A map has a scale of 1:200. If a building is 4 cm long on the map, what is its real length?
8 metres. (4 cm * 200 = 800 cm. 800 cm = 8 m)
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What is the first step when using the unitary method?
Find the value or quantity of a single unit.
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Money and financial problem solving

## Money and Financial Problem Solving

Understanding money and how to manage it is a crucial life skill and a key part of your Functional Skills Maths Level 2 exam. This topic tests your ability to apply mathematical skills to real-world financial scenarios, ensuring you can make informed decisions.

Income and Expenditure

Income is the money you receive. This can include:

  • Wages/Salary: Earned from employment.
  • Benefits: Payments from the government (e.g., Universal Credit, Jobseeker's Allowance).
  • Interest: Money earned on savings or investments.
  • Profit: Money made from selling goods or services after all costs are deducted.

Gross Pay is your total earnings before any deductions. Net Pay (or take-home pay) is what you receive after deductions like Income Tax, National Insurance (NI), and pension contributions are taken out.

Expenditure is the money you spend. It can be categorised as:

  • Fixed Costs: Regular payments that stay the same (e.g., rent, loan repayments, subscriptions).
  • Variable Costs: Payments that change from month to month (e.g., food, utilities, transport).
  • Essential Costs: Necessary for living (e.g., housing, food, bills).
  • Non-Essential Costs: Discretionary spending (e.g., entertainment, holidays).

Budgeting

A budget is a financial plan that helps you manage your money by comparing your total income to your total expenditure over a set period (e.g., a month or year).

  • If Income > Expenditure, you have a surplus (money left over).
  • If Expenditure > Income, you have a deficit (you're spending more than you earn).

Creating a budget involves:

1. Listing all sources of income.

2. Listing all outgoings (expenditure).

3. Calculating the total income and total expenditure.

4. Identifying areas where you can save or adjust spending if there's a deficit.

Comparing Financial Deals

You'll often need to compare different options to find the best value. Key skills include:

  • Unit Pricing: Calculating the cost per unit (e.g., per 100g, per item) to compare different sizes or brands and identify the best value for money.
  • Discounts: Calculating percentage reductions on prices. For example, a 20% discount on £50 is 0.20 × £50 = £10 saving. The new price is £50 - £10 = £40.
  • Percentage Increase/Decrease: Calculating how much a value has gone up or down in percentage terms.
  • VAT (Value Added Tax): A tax added to the price of most goods and services in the UK, typically 20%. To add VAT, multiply the price by 1.20 (for 20%).
  • Simple Interest: Interest calculated only on the original amount of money (the principal). Formula: Interest = Principal × Rate (as a decimal) × Time (in years).
  • APR (Annual Percentage Rate): The total cost of borrowing money over a year, including interest and any other charges. Used to compare loans or credit cards.

Solving Financial Problems

Many problems will involve multiple steps and require careful reading:

1. Read the question carefully to identify what's being asked.

2. Break the problem down into smaller, manageable steps.

3. Perform calculations accurately (e.g., percentages, addition, subtraction, multiplication, division).

4. Check your answer and ensure it makes sense in the context of the problem.

  • **Net Pay** is your take-home pay after deductions like tax and National Insurance.
  • A **budget** helps you manage money by comparing your income and expenditure.
  • **Unit pricing** allows you to compare the value of different product sizes or brands.
  • **VAT** (Value Added Tax) is a government tax added to the price of most goods and services.
  • **Simple interest** is calculated only on the initial amount invested or borrowed.
  • **APR** (Annual Percentage Rate) shows the total annual cost of borrowing money.
  • A **discount** is a percentage reduction off the original price of an item.
  • **Profit** occurs when your income is greater than your expenditure or costs.
What is **Gross Pay**?
Your total earnings before any deductions are taken out.
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What is **Net Pay**?
Your take-home pay after deductions like Income Tax and National Insurance.
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What is a **Budget**?
A financial plan comparing your total income to your total expenditure over a specific period.
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How do you calculate a 25% discount on an item costing £80?
0.25 × £80 = £20. The new price is £80 - £20 = £60.
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What does **VAT** stand for and what is its purpose?
Value Added Tax; a government tax added to the price of most goods and services.
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How is **Simple Interest** calculated?
Interest = Principal (original amount) × Rate (as a decimal) × Time (in years).
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What is **Unit Pricing** used for?
To compare the cost per unit (e.g., per 100g, per item) of different products to find the best value.
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What does **APR** represent in financial terms?
Annual Percentage Rate; the total annual cost of borrowing, including interest and other charges.
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Measures, area, perimeter and volume

## Measures, Area, Perimeter and Volume

This topic covers calculating distances, surfaces, and spaces, along with understanding different units of measurement. Proficiency in these areas is crucial for many real-life problems.

## Understanding Measures and Units

Measures are used to quantify things. Common types include:

  • Length: How long something is (e.g., millimetres (mm), centimetres (cm), metres (m), kilometres (km)).
  • Weight/Mass: How heavy something is (e.g., grams (g), kilograms (kg), tonnes).
  • Capacity: How much a container can hold (e.g., millilitres (ml), litres (l)).
  • Time: Hours, minutes, seconds.
  • Temperature: Degrees Celsius (°C).

You must be able to convert between common units within the same system (e.g., 1m = 100cm, 1kg = 1000g, 1l = 1000ml). Remember to multiply when converting to a smaller unit and divide when converting to a larger unit.

## Perimeter

The perimeter is the total distance around the outside edge of a 2D shape. Imagine walking around the edge; the distance you cover is the perimeter.

  • For a rectangle or square: Add up the lengths of all four sides. Or, for a rectangle: 2 × (length + width).
  • For a triangle: Add the lengths of all three sides.
  • For compound shapes: Add the lengths of all the outer edges. You might need to work out missing side lengths first.

The units for perimeter are units of length (e.g., cm, m).

## Area

Area is the amount of surface a 2D shape covers. It's measured in square units (e.g., cm², m²).

  • Rectangle: Area = length × width
  • Square: Area = side × side (or side²)
  • Triangle: Area = ½ × base × height (The height must be perpendicular to the base).
  • Circle: Area = π × radius² (πr²). Remember, the radius is half the diameter. Use π ≈ 3.14 or the π button on your calculator.
  • Compound shapes: Break the shape down into simpler rectangles, squares, or triangles, calculate their individual areas, and then add them together (or subtract if there's a cutout).

## Volume

Volume is the amount of space a 3D object occupies. It's measured in cubic units (e.g., cm³, m³).

  • Cuboid: Volume = length × width × height
  • Cube: Volume = side × side × side (or side³)
  • Capacity and Volume: 1 litre (l) = 1000 millilitres (ml) = 1000 cm³. This conversion is often useful in practical problems.

When solving problems, always check the units required for your answer and ensure all measurements are in consistent units before calculating.

  • Perimeter is the total distance around the outside of a 2D shape.
  • Area is the amount of surface a 2D shape covers, measured in square units (e.g., m²).
  • Volume is the amount of space a 3D object occupies, measured in cubic units (e.g., m³).
  • Area of a rectangle = length × width.
  • Area of a triangle = ½ × base × height (height perpendicular to base).
  • Volume of a cuboid = length × width × height.
  • 1 metre = 100 centimetres; 1 kilogram = 1000 grams; 1 litre = 1000 millilitres.
  • 1 litre is equivalent to 1000 cubic centimetres (1000 cm³).
What is the formula for the area of a rectangle?
Length × Width
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How do you calculate the perimeter of a square with side 's'?
4 × s (or s + s + s + s)
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What is the formula for the volume of a cuboid?
Length × Width × Height
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How many millilitres are in 2.5 litres?
2500 ml (2.5 × 1000)
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What is the formula for the area of a triangle?
½ × Base × Height
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Convert 3500 grams to kilograms.
3.5 kg (3500 ÷ 1000)
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What does 'capacity' refer to?
The amount a container can hold (often measured in litres or millilitres).
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If a circle has a radius of 'r', what is its area?
πr²
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Data, averages and range

## Understanding Data, Averages and Range

This topic is crucial for interpreting information and making informed decisions. You'll need to understand how to calculate and use different types of averages and the range.

What is Data?

Data refers to facts and statistics collected together for reference or analysis. It can be numerical (e.g., heights, scores) or categorical (e.g., colours, types of transport).

Measures of Central Tendency (Averages)

Averages give us a single value that represents the centre of a dataset. There are three main types:

  • Mean: The mean is calculated by adding all the values in a dataset and then dividing by the total number of values. It's often called the 'average' in everyday language.
  • *Formula:* Sum of all values / Number of values
  • *Use:* Good for consistent data without extreme values.
  • Median: The median is the middle value in a dataset when the values are arranged in order from smallest to largest.
  • *How to find:*

1. Order the data.

2. Find the middle value. If there's an even number of values, the median is the average of the two middle values.

  • *Use:* Best for data with outliers (extreme values) as it's less affected by them.
  • Mode: The mode is the value that appears most frequently in a dataset.
  • *How to find:* Count how many times each value appears. The one with the highest frequency is the mode.
  • *Note:* A dataset can have no mode (if all values appear once), one mode, or multiple modes (if two or more values share the highest frequency).
  • *Use:* Useful for categorical data or when you want to know the most common item.

Measures of Spread (Range)

While averages tell us about the centre of the data, the range tells us about its spread or consistency.

  • Range: The range is the difference between the highest value and the lowest value in a dataset.
  • *Formula:* Highest value - Lowest value
  • *Use:* Indicates how spread out the data is. A small range suggests consistency, while a large range suggests variability.

Choosing the Best Average

The best average to use depends on the data and what you want to show:

  • Use the mean when data is symmetrical and doesn't have extreme outliers.
  • Use the median when data has outliers or is skewed, as it represents the 'typical' value better in these cases.
  • Use the mode for categorical data or when you want to identify the most popular item.
  • Mean: Sum of values ÷ Number of values.
  • Median: Middle value when data is ordered.
  • Mode: Most frequent value in a dataset.
  • Range: Highest value - Lowest value.
  • Outliers significantly affect the mean.
  • Median is a good average for data with extreme values.
  • Mode is the only average suitable for non-numerical data.
  • A small range indicates consistent data.
  • Always order data before finding the median.
How do you calculate the **mean** of a dataset?
Add all the values together and divide by the total number of values.
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What is the first step to finding the **median**?
Order the data from smallest to largest (or largest to smallest).
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Define the **mode**.
The value that appears most frequently in a dataset.
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How do you calculate the **range**?
Subtract the lowest value from the highest value in the dataset.
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Which average is best to use if your data contains very high or very low **outliers**?
The **median**, as it is less affected by extreme values than the mean.
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What does a small **range** tell you about a set of data?
The data values are close together, indicating consistency or less spread.
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Find the mean of: 3, 5, 7, 9.
(3 + 5 + 7 + 9) / 4 = 24 / 4 = 6.
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Find the mode of: 1, 2, 2, 3, 4, 4, 4, 5.
4 (it appears 3 times, which is more than any other number).
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Probability and problem solving

## Probability and Problem Solving

Probability is a numerical measure of how likely an event is to happen. It is always expressed as a value between 0 and 1 (inclusive), or as a percentage between 0% and 100%.

  • A probability of 0 means the event is impossible.
  • A probability of 1 means the event is certain to happen.
  • A probability of 0.5 (or 50%) means the event is equally likely to happen or not happen.

Calculating Probability

The fundamental formula for calculating the probability of a single event is:

P(Event) = (Number of favourable outcomes) / (Total number of possible outcomes)

Example: If a bag contains 4 red balls and 6 blue balls, there are 10 balls in total. The probability of picking a red ball is P(Red) = 4/10 = 2/5 (or 0.4 or 40%).

Probabilities can be presented as fractions (often simplified), decimals, or percentages. Always check the question for the required format.

Types of Events

  • Mutually Exclusive Events: These are events that cannot occur at the same time. If one happens, the other cannot.
  • Example: Rolling a 3 and rolling an even number on a single throw of a die are mutually exclusive.
  • The probability of *either* of two mutually exclusive events happening is found by adding their individual probabilities: P(A or B) = P(A) + P(B).
  • Independent Events: These are events where the outcome of one event does not affect the outcome of another event.
  • Example: Flipping a coin twice; the result of the first flip does not influence the second.
  • The probability of *both* of two independent events happening is found by multiplying their individual probabilities: P(A and B) = P(A) × P(B).

Complementary Events

The probability of an event *not* happening is 1 minus the probability of it happening.

P(Not A) = 1 - P(A)

Example: If the probability of it raining tomorrow is 0.2, then the probability of it *not* raining is 1 - 0.2 = 0.8.

Expected Outcomes (Frequency)

Probability can be used to predict how many times an event is likely to occur over a given number of trials or observations.

Expected Frequency = Probability of Event × Number of Trials

Example: If the probability of a factory producing a faulty item is 0.05, and they produce 500 items, the expected number of faulty items is 0.05 × 500 = 25.

Problem Solving Tips

When tackling probability problems in the exam:

1. Understand the Context: Read the question carefully to grasp the scenario and what is being asked.

2. Identify Total Outcomes: Determine the total number of possible results.

3. Identify Favourable Outcomes: Count the specific results that meet the criteria of the event you're interested in.

4. Perform Calculations: Apply the correct probability formula.

5. Check and Present: Ensure your answer is in the correct format (fraction, decimal, percentage, or whole number for expected frequency) and simplified if necessary.

  • Probability measures likelihood, from 0 (impossible) to 1 (certain).
  • P(Event) = Favourable Outcomes / Total Outcomes.
  • Probabilities can be expressed as fractions, decimals, or percentages.
  • Mutually exclusive events cannot happen at the same time.
  • Independent events are when one outcome does not affect another.
  • The probability of an event not happening is 1 minus the probability of it happening (P(Not A) = 1 - P(A)).
  • Expected Frequency = Probability of Event × Number of Trials.
  • Always simplify fractions and present your answer in the format requested by the question.
What is the basic formula for calculating the probability of a single event?
P(Event) = (Number of favourable outcomes) / (Total number of possible outcomes)
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How is a probability of 0 interpreted?
The event is impossible.
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What are mutually exclusive events?
Events that cannot happen at the same time (e.g., rolling a 1 and a 6 on a single die roll).
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A bag contains 5 red, 3 blue, and 2 green counters. What is the probability of picking a blue counter?
Total counters = 5+3+2 = 10. Favourable (blue) = 3. P(Blue) = 3/10 or 0.3.
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If the probability of a bus being late is 0.15, what is the probability of it being on time?
P(On Time) = 1 - P(Late) = 1 - 0.15 = 0.85.
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What does 'expected frequency' mean?
The predicted number of times an event will occur over a set number of trials (calculated as Probability × Number of Trials).
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You roll a fair six-sided die 120 times. How many times would you expect to roll a 4?
P(rolling a 4) = 1/6. Expected rolls of 4 = (1/6) × 120 = 20 times.
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What are independent events?
Events where the outcome of one does not affect the outcome of the other (e.g., flipping a coin twice).
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